The rendering process is one of the important stages in the world of 3D design, architecture, and animation. Good rendering can produce stunning and realistic visual results, but there are some common mistakes that designers or architects often make during this process. These mistakes not only slow down your project, but can also damage the final quality of your work. Here are 5 common rendering mistakes and how to avoid them.
1. Unrealistic Lighting Settings
Light is one of the most crucial elements in rendering. One of the biggest mistakes is using unnatural or too bright lighting settings so that the image looks too contrasty or unrealistic. To avoid this, use physics-based lighting and make sure the intensity and direction of the light are in accordance with the scene you are creating.
Tip: Study natural light sources and environmental lighting to produce more natural and dynamic results.
2. Low Texture Resolution
Many designers tend to use low-resolution textures to speed up the rendering process. While this may be effective in some cases, textures that are too small or blurry can damage the detail and visual appearance of your work. Don't be afraid to use high-resolution textures, especially for objects that are the main focus of the render.
Tip: Use high-quality textures on important elements that are often seen close to the camera.
3. Incorrect Materials and Shaders
Materials and shaders are important aspects in determining how objects will look in the 3D world. Mistakes in material settings, such as reflections that are too strong or surfaces that do not match the original material, will make the render look less professional. Make sure each object has a realistic material according to the original material, be it metal, wood, or glass.
Tip: Use more realistic physics-based shaders (PBR) to depict materials according to the real world.
4. Disproportionate Camera Use
The camera in rendering plays a big role in determining perspective and visual composition. A common mistake is using an unnatural camera angle or disproportionate focal length settings, which can make objects look unrealistic or distorted. Make sure the camera is set correctly so that the render looks proportional and pleasing to the eye.
Tip: Use photographic composition rules such as the rule of thirds and the appropriate focal length to avoid perspective distortion.
5. Inefficient Rendering Times
Many designers rush and fail to optimize their rendering settings, resulting in long and inefficient rendering times. Some settings that can be optimized include anti-aliasing, sampling, and shadow settings. With the right settings, you can produce quality results without sacrificing long rendering times.
Tip: Always run a test render with lower settings before running a full render to avoid wasting time.
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